Game Rules

 

Adventure Themes, random adventure generator for scouts GG08 25
Alien Species, rules for creating new species SW2RE 218-219
Alien Species, random species generator GG08 55-63
Basic rules, set of rules for roleplaying SW2RE 73-86
GMSCR 59-60
Battle rules, rules for running large battles SW2RE 130-135
Bounties, how they work GG09 49-51
Character creation, detailed creation rules SW2RE 23-36
GMSCR 59
Claim Jumping, how to claim a newly discovered planet GG08 19
Climbing Difficulties, rules for the climbing skill ROESF 36
Combat rules, rules for attacking, damaging and healing SW2RE 87-99
GMSCR 60
Communication Difficulties, communicating under stress ROESF 37
Contaminated Drinking Water, effects on characters ROESF 22-23
Corporate Sector Authority Legal Codes, infractions HSCSS 46
Deadliness in Campaigns, making combat harder ROESF 57-58
Devising creatures, creature creation method GG08 52-55
Equipment Maintenance, preventing equipment failure ROESF 45
Encumbrance, what your character can carry ROESF 38
Foot Travel, rules for long marches ROESF 55
Force Rules, for Force-sensitive characters SW2RE 136-152
GMSCR 63-64
Force Powers, list of Force powers GMSCR 30-31
Gamemaster characters, how to create them SW2RE 204-210
Gamemastering, to conduct roleplaying sessions SW2RE 68-72
Imperial Infractions, from the Imperial Penal Reference GMSCR 54-53
Increasing Stormtrooper Effectiveness, improve the STs ROESF 98
Intelligence Slang, Rebel intelligence terms REBAS 44
Lightsaber practice, Jedi training exercises GG09 70-74
Maneuvers, examples of vehicle maneuvers SW2RE 108
Movement rules, basic movement and chasing rules SW2RE 100-113
GMSCR 61
New Republic Scout Service Mission Statement, wnat should a scout do GG08 5, 8-9, 22
Player Handout, condendsed rules for new players SW2RE 18-21
GMSCR 4-7
Ranks in SpecForces, compared to other Alliance military forces ROESF 13
Running and designing adventures, to create and run adventures SW2RE 154-171
Sensors, examples of sensor coverages SW2RE 120
Skill List, with specializations SW2RE 38-66
GMSCR 24-25, 59
Spacers' Information, Imperial rules for starships GMSCR 32
Space travel and combat, basic rules for spaceships and starships SW2RE 114-129
GMSCR 61-63
SpecForce Random Mission Generator, mission generation ROESF 118-119
SpecForce Terms and Jargon, the unit dialect ROESF 15-16
Special Operation Slang, the unit dialect GG09 17-20
Speed Drawing, quickdraw rules HSCSS 122
Starport information, types of starports GMSCR 50-51
Telekinesis Practice, Jedi training exercises GG09 74-77
Training Mission, the last mission of a novice scout GG08 16
Use of Repair Skills, to repair or improve equipment SW2RE 59-62
Vengar's Pirate Camp, map of the camp SW2RE 175
World Creation, planet creation rules SW2RE 258-261
World Creation, random system generation rules GG08 70-82