Chapter One: Characters
Note: In Star Wars, Second Edition, this section is in Chapter One, "Beginning Characters," pages 7-15.

Character Advancement

Clarification: Specializations are considered "separate" skills when they're selected. They improve independently of the skill upon which they were originally based.

Clarification: A character can only improve a skill one pip between adventures.

Improving Skills

Improving Skills. Character Point Cost: Number before the "D." Training Time: None if the character used the skill in the last adventure. One day per Character Point spent to improve the skill if the character has a teacher; two days per Character Point if the character is training on his own. May reduce training time one day per additional Character Point spent (minimum: one day).

Improving Specializations. Character Point Cost: 1/2 the number before the "D." Training Time: None if the character used the skill in the last adventure. One day per Character Point spent to improve the skill if the character has a teacher; two days per Character Point if the character is training on his own. May reduce training time one day per additional Character Point spent (minimum: one day).

Improving Advanced Skills. Character Point Cost: Two times the number before the "D. Training Time: None if the character used the skill in the last adventure. One week per Character Point spent to improve the skill if the character has a teacher; two weeks per Character Point without a teacher. Characters must train to improve advanced skills.

Note: Some advanced skills have different rules. Check the skill's description.

Improving Attributes: Character Point Cost: 10 times the number before the "D." Training Time: One week per Character Point spent if the character has a teacher; two weeks per Character Point without a teacher. Characters must train to improve attributes.

Note: The character rolls his new attribute; the gamemaster rolls the attribute maximum listed in the species description. If the character's roll is equal to or less than the gamemaster's roll, the attribute increases; if the character rolls higher, the attribute does not improve, but the character receives half the Character Points back.

Move: Character Point Cost: Number for the current Move. Training Time: One week per Character Point spent if the character has a teacher; two weeks per Character Point without a teacher. Characters must train to improve their Move.

Note: May not be improved above maximum Move for species.

Force-sensitive: Character Point Cost: Costs 20 Character Points to become Force-sensitive. Characters may not "lose" their Force sensitivity. Training Time: None.