Skill List
Dexterity Skills
Archaic guns | use of muskets and such |
black powder pistol, matchlock, musket, wheelock, etc. |
SW2RE 38 |
Blaster | use of blaster weapons |
blaster pistol, heavy blaster pistol, blaster rifle, hold-out blaster, repeating blaster, etc. |
SW2RE 38 |
Blaster artillery | use of large weapons |
anti-infantry, anti-vehicle, surface to air defense, surface to space defense, surface to surface, etc. |
SW2RE 39 |
Blind fighting | attacks when blind (Defel) |
|
GG04 34 |
Bowcaster | use of the Wookiee weapon |
|
SW2RE 39 |
Bows | use of normal bows |
crossbows, long bow, short bow, etc. |
SW2RE 39 |
Brawling parry | brawling defense |
versus boxing, martial arts, etc. |
SW2RE 39 |
Contortions | The ability to escape from bonds or tightly enclosed places; similar to the Jedi power Contort/Escape |
n/a |
CRO |
Dancing | rythmic performances |
rock'n'roll, disco, table dance, etc. |
?? |
Dodge | ranged attack defense |
versus energy weapons, slugthrowers, missilee weapons, etc |
SW2RE 39 |
Firearms | use of slugthrowers |
pistols, rifles, machineguns, etc. |
SW2RE 39 |
Grenade | grenade hand launching |
concussion grenade, glop grenade, smoke grenade etc. |
SW2RE 39 |
Lightsaber | use of the Jedi weapon |
|
SW2RE 39 |
Melee combat | melee weapon offense |
swords, knives, axes, vibroblades, vibroaxes, etc. |
SW2RE 39 |
Melee parry | melee weapon defense |
versus lightsabers, knives, clubs, etc. |
SW2RE 39-40 |
Missile weapons | use of ranged weapons |
concussion missile, grenade launcher, power harpoons, etc |
SW2RE 40 |
Pick pocket | to rob characters |
|
SW2RE 40 |
Running | balance keeping |
long distance, short sprint |
SW2RE 40 |
Shockball Fling | Throwing a shockball at an opponent |
n/a |
CRO |
Shockball Scoop | Catching or picking up a shockball |
n/a |
CRO |
Slingshot | Using a slingshot; useful for slaying giants |
n/a |
AJ #12 |
Thrown weapons | use of ranged thrown weapons |
knife, spear, sling, etc. |
SW2RE 40 |
Vehicle blasters | use of vehicle mounted weapons |
heavy blaster cannon, heavy laser cannon, light blaster cannon, light laser cannon, medium blaster cannon, medium laser cannon |
SW2RE 40 |
Mechanical Skills
Airship Operation | Piloting airship vehicles |
n/a |
Jedi Academy |
Aquatic Ship Operation | Piloting navel surface vehicles |
n/a |
Alliance Intel Reports |
Archaic ship piloting | piloting of primitive starships |
specific ship type (Corellian solar-sails etc) |
SW2RE 48 |
Astrogation | plotting courses from a star system to other |
Kessel run, Tatooine to Coruscant, etc. |
SW2RE 49 |
Beast Handling | The ability to keep an animal under control |
n/a |
Sisar Run |
Beast riding | Riding an animal |
banthas, cracian thumpers, dewbacks, tauntauns, etc. |
SW2RE 48-49 |
Capital ship gunnery | use of ranged weapons |
concussion missiles, gravity well projectors, ion cannons laser cannon, proton torpedoes, tractor beams, turbolaser, etc. |
SW2RE 49 |
Capital ship piloting | operation of large vessels |
Imperial class star destroyer, Victory class star destroyer, nebulon-B frigate, etc. |
SW2RE 49 |
Capital ship shields | operation of shields |
|
SW2RE 49 |
Communications | use of comm systems or descrambling comms |
imperial codes, republic codes, etc. |
SW2RE 49-50 |
Glider | ability to pilot gliders |
|
SW2RE 213 SWTSE 13 |
Ground vehicle operation | use of primitive wheeled and tracked vehicles |
specific vehicle |
SW2RE 50 |
Holorecorder Operation | useing a holorecorder |
n/a |
AJ |
Household Appliance Operation | Operating blenders, vacuums, and other everyday
appliances |
n/a |
Dark Empire |
Hover vehicle operation | use of air cushion vehicles |
specific vehicle |
SW2RE 50 |
Jet pack operation | use of jet packs |
|
SW2RE 50 |
Machinery Operation | Using heavy industrial machines |
|
GG7 |
Musician Instrument operation | use of musician instruments |
specific instrument |
AdvJournal |
Powersuit operation | use of powered armor |
spacetrooper armor, etc. |
SW2RE 50-51 |
Repulsorlift operation | use of repulsor craft |
XP-38 landspeeder, snowspeeder, etc. |
SW2RE 51 |
Rocket pack operation | use of personal rocket packs |
|
SW2RE 51 |
Sailed Nautical Vessel Operation | Piloting sail-powered navel vessels |
n/a |
AJ #1 |
Sensors | use of various kinds of sensor equipment |
specific type of ship or portable sensors |
SW2RE 51-52 |
Space transports | use of non-combat starships |
YT-1300 transport, Gallofree medium transports, corellian action VI transports, etc. |
SW2RE 52 |
Starfighter piloting | use of combat starfighters |
X-wing, TIE-ln, TIE interceptor, Z-95 headhunter, etc. |
SW2RE 52 |
Starship gunnery | use of ranged ship weapons |
concussion missiles, ion cannons, laser cannon, proton torpedoes, turbolaser, etc. |
SW2RE 52-53 |
Starship shields | use of shields |
|
SW2RE 53 |
Swoop operation | use of swoops |
Specific vehicle |
SW2RE 53 |
Undersea Vehicle Operation | Using a navel submersible vehicle |
specific type of ship or portable sensors |
SW2RE 51-52 |
Walker operation | use of every type of walker |
AT-AT, AT-ST, AT-PT, etc. |
SW2RE 53 |
Technical Skills
Armor repair | to fix or improve armor |
stormtrooper armor, bounty hunter armor, etc. |
SW2RE 62 |
Aquatic Vehicle Engineering (A) | Creating new aquatic vehicle designs |
Type or model of vessel [requires 5D in Aquatic Vehicle Repair] |
AIR |
Aquatic Vehicle Repair | Fixing or modifying naval surface or submersible vessels |
Type or model of vessel |
SW2.5 |
Armor Design (A) | Creating new body armor types |
Type or model of armor: stormtrooper armor, etc. [requires 5D in Armor Repair] |
AIR |
Armor Repair | Fixing or modifying body or protective armor |
Type or model of armor: stormtrooper armor, etc. |
SW2.5 |
Battle Station Engineering (A) | Creating or modifying battle station designs |
[requires 5D in Battle Station Engineering] |
JAS |
Battle Station Repair | Fixing battle station installations |
n/a |
JAS |
Battle Station Weapon Engineering (A) | Creating or modifying battle station-scale weapons |
[requires 5D in Battle Station Weapon Repair] |
JAS |
Battle Station Weapon Repair | Fixing battle station-scale weapons |
n/a |
JAS |
Blaster Artillery Engineering (A) | Creating or modifying blaster artillery support weapons |
[requires 5D in Blaster Repair:Blaster Artillery] |
AJ#11 |
Blaster Engineering (A) | Creating new blaster energy weapon designs |
Type or model of weapon: blaster pistol, etc. [requires 5D in Blaster Repair] |
AIR |
Blaster repair | to fix or improve blaster weapons |
specific blaster type |
SW2RE 62 |
Bowcaster repair | to fix or improve blaster weapons |
specific blaster type |
SW2RE 62 |
Bow repair | Repairing bow-type weapons |
Type or model of bow: long bow, crossbow etc. |
JAS |
Capital ship engineering (A) | Creating new capital ship designs |
Type or class of ship: Imperial Star Destroyer, etc. [requires 5D in Capital Ship Repair] |
JAS |
Capital ship repair | to fix or improve capital ships |
specific capital ship |
SW2RE 62 |
Capital ship weapon repair | to fix or improve capital ship weapons |
specific capital ship weapon |
SW2RE 62 |
Communications Repair | Repairing portable or character-scale communication devices |
|
RoE |
Computer engineering (A) | Creating or modifying computer mainframes and datapads |
[requires 5D in Computer Programming/Repair] |
HSCS |
Computer programming/repair | repair and programming of computers |
computer type |
SW2RE 62-63 |
Construction | Repairing or modifying an existing structure or building |
|
AJ #12 |
Cyborg Technology (A) | Knowledge of biomechanical enhancements |
[requires 5D in Droid Repair, and 1D in Medicine] |
AIR |
Demolitions | ability to set explosives |
bridges, walls, vehicles, etc. |
SW2RE 63 |
Droid programming | skill to program a droid |
specific droid type |
SW2RE 63-64 |
Droid repair | to repair and modify droids |
specific droid type |
SW2RE 64 |
First aid | to perform emergency life-saving procedures |
specific race |
SW2RE 64 |
First aid: Ho'Din herbal medicines (A) | use of Moltok's medicines |
|
GG04 50 |
Genetic Engineering (A) | knowledge to manipulate genetic code |
Humans, Wookiees, Hutts, etc. |
HSCSS 136 |
Ground vehicle repair | to fix or improve ground vehicles |
specific type of vehicle |
SW2RE 64-65 |
Hover vehicle repair | to fix or improve hover vehicles |
specific type of vehicle |
SW2RE 65 |
Medicine (A) | to perform complex medical procedures |
medicines, cyborging, surgery [requires 5D in First Aid] |
SW2RE 65 |
Musician Instruments Repair | to fix musician instruments |
specific instrument |
AdvJournal |
Primitive construction | ability to build structures out of wood |
|
SW2RE 213 SWTSE 13 |
Repulsorlift repair | to fix or improve repulsor vehicles |
specific vehicle |
SW2RE 65 |
Security | knowledge of security systems |
type of lock or device |
SW2RE 65 |
Space transports repair | to fix and improve space transports |
yt-1300 transports, ghtroc freighter, etc. |
SW2RE 65 |
Starfighter repair | to fix and improve starfighters |
X-wing, Y-wing, etc. |
SW2RE 65 |
Starship weapon repair | to fix and improve ship weapons |
specific weapon type |
SW2RE 65 |
Walker repair | to fix and improve walkers |
AT-AT, AT-ST, AT-PT, etc. |
SW2RE 65-66 |
Knowledge Skills
Agriculture | knowledge of crops and animal herds |
specific plants or animals |
SW2RE 214 SWTSE 96 |
Alien species | knowledge of species |
wookies, gamorreans, ewoks, sullustans, etc. |
SW2RE 41 |
Artist | knowledge of arts |
specific art |
AdvJournal |
Bureaucracy | familiarity with bureaucratic procedures |
specific planetary or administrative government |
SW2RE 41-42 |
Business | knowledge of business procedures |
specific field or company - starships, weapons, droids, sienar fleet systems, etc. |
SW2RE 42 |
Cultures | knowledge of particular cultures |
specific species or culture - corellians, alderaan royal family, etc. |
SW2RE 42 |
Ecology | knowledge of the nature of ecospheres |
specific type of ecosphere (planets etc.) |
SW2RE 214 SWTSE 96 |
Genetics | knowledge of genetics and related theory |
humans, wookiees, hutts etc. |
HSCSS 136 |
Intimidation | ability to scare others |
interrogation, bullying, etc. |
SW2RE 42-43 |
Languages | understanding other languages |
wookie, huttese, bocce, etc. |
SW2RE 43 |
Law enforcement | familiarity with law procedures |
Alderaan, Tatooine, the Empire, the Rebel Alliance, etc. |
SW2RE 44 |
Planetary systems | knowledge of systems and planets |
Tatooine, Endor, Hoth, Kessel, etc. |
SW2RE 44-45 |
Scholar | academic training or research |
archaeology, psychology, history, etc. |
SW2RE 45 |
Science | scientific knowledge |
Biology, Math, Physics |
AdvJournal |
Streetwise | knowledge of underworld |
specific planet or criminal organization - Celanon, Corellia, Jabba the Hutt's organization, Talon Karrde's organization, etc. |
SW2RE 45-46 |
Survival | survival in hostile environments |
volcano, jungle, desert, poisonous atmosphere, etc. |
SW2RE 46 |
Tactics | deployment and use of military forces |
ground assault, capital ships, fleets, starfighters, planetary defense |
SW2RE 47 |
Value | knowledge of real value of stuff |
specific planet's markets or type of good - Kessel, Coruscant, starships, droids, etc. |
SW2RE 47 |
Willpower | strength of will and determination |
versus persuasion, intimidation, etc. |
SW2RE 47 |
Perception Skills
Bargain | haggling over prices |
spice, weapons, droids, datapads, etc. |
SW2RE 54-55 |
Body language | to read other people's gestures (Lorrdians) |
|
HSCSS 133 |
Command | ability to command characters |
rogue squadron, imperial stormtroopers, etc. |
SW2RE 55 |
Con | ability to deceive characters |
specific type of con |
SW2RE 55-56 |
Forgery | falsify electronic documents |
specific type of document |
SW2RE 56 |
Gambling | skill at games of chance |
sabacc, etc. |
SW2RE 56 |
Hide | ability to conceal objects from view |
|
SW2RE 56 |
Investigation | ability to gather information |
Mos Eisley, imperial city, etc. |
SW2RE 57 |
Kinetic communication | body gestures language (Lorrdians) |
|
HSCSS 133 |
Persuasion | ability to persuade characters |
specific subject |
SW2RE 57 |
Search | ability to search for objects |
tracking |
SW2RE 57 |
Sneak | ability to move silently |
specific type of terrain |
SW2RE 57-58 |
Strength Skills
Acrobatics | tumbling and other complex movements |
|
HSCSS 139 |
Brawling | fighting hand-to-hand |
martial arts |
SW2RE 58 ROESF 116-118 |
Burrowing | burrow through sand (Kitonaks) |
|
SWTSE 92 |
Climbing/Jumping | ability to climb and jump |
climbing, jumping |
SW2RE 58 |
Digging | to dig through soil (Arcona) |
|
GG04 16 |
Lifting | ability to lift heavy objects |
|
SW2RE 58 |
Stamina | physical resistance |
|
SW2RE 58-59 |
Swimming | ability to stay afloat |
|
SW2RE 59 |
Teräs Käsi martial arts | martial arts specialization |
|
SOTES 49 |
Tunneling | to dig through soil (Ranats) |
|
GG04 74 |
|