Martial Arts Techniques

The standard Difficulty for each move is given in parenthesis.

Blindfighting (VD): The Character is trained to use senses other than sight to locate a target. Effect: If the character makes the required skill roll and is within striking distance of the target, they may ignore the effects of blindness. They cannot see, but can hear and smell a target well enough to strike. This may be used as a reaction skill.

Disarm (M): if the character's attack is successful and not parried or dodged, the target is disarmed.

Elbow Smash (E): if successful, attacker may add +1D to the damage roll.

Flip (M): If successful, the attacker throws the target to the ground and does 3D damage.

Flying Kick (D): If successful, attacker does an additional +2D+2 damage. If she fails, the attacker is off balance and at -1D to all actions in the next round.

Foot Sweep (M): Will trip the target who must take an action the next round to stand.

Headbutt (Easy): Can only be used if the attacker is close to the target (grappling, etc.). Does STR +1D damage.

Hold/Grapple (M+ opposing STR): Once the target has been successfully held, the attacker must make an opposing Martial Arts versus the target's Martial Arts, Brawling, of Strength each round to continue to hold them. If the target is held, he or she cannot attack.

Instant Knockdown (M): If landed successfully, this attack knocks the target to the ground. The target must spend the next round getting up or suffer multiple action penalties.

Instant Stand (M): Allows the martial artist to automatically stand up without taking an additional action.

Instant Stun (M): If successfully landed, this attack stuns the target for one round.

Instant Wound (D): If successfully landed, this attack gives the target a Wound.

Multiple Strikes (M): A character can make an additional attack this round doing STR damage without a penalty for an additional action.

Nerve Punch (VD): If successful, the attack punches a bundle of nerves on the target and renders a limb unusable for 3D rounds. If the attacker beats the difficulty number by 15, the target is rendered unconscious for 3D rounds.

Power Block (M): A successful Parry inflicts STR +1D damage to the target.

Reversal (Opposed STR or Brawl or Martial Arts): Only works while being held or grappled. If successful, the martial artist breaks free and renders person holding him or her immobile (see Hold/Grapple above).

Silent Strike (D): If the character sneaks up on a target and also rolls a successful Silent Strike, the attacker does STR +1D damage without making a sound.

Spinning Kick (M) STR + 2D damage. If the attack fails, the attacker is off balance and suffers a -1D to all actions next round.

Shoulder Throw (M): A successful attempt will allow the martial artist to hurl a target to the ground doing 3D damage. The target must take an action to get up.

Weapon Block (Opposed Martial Arts versus Melee Combat roll): Allows an unarmed martial artist to parry a weapon used in a melee attack.