damageresult
shields blown
(0-3)
-1D from shields. If no dice in shields, controls ionized.
controls ionized
(0-3)
-1D from maneuverability, shields and weapon fire control and damage for rest of round and next round. If suffering from as many controls ionized results as ship has maneuverability dice, controls dead for next two rounds. Vehicle maintains same speed and direction; cannot turn, fire weapons, use shields, or take other actions.
lightly damaged
(4-8)
Vehicles can be lightly damaged any number of times. Passenger damage: 1D. Roll 1D:
1-3 -1D from maneuverability (If manueverability 0D: -1 Move)
4 one on-board weapon hit and destroyed
5-6 -1 Move
heavily damaged
(9-12)
A heavily damaged vehicle that's lightly or heavily damaged becomes severely damaged. Passenger damage: 3D. Roll 1D:
1-3 -2D from maneuverability (If manueverability 0D: -2 Move)
4-6 -2 Move
severly damaged
(13-15)
A severely damaged vehicle that's lightly, heavily or severely damaged again is destroyed. Passenger damage: 6D. Roll 1D:
1-2 Destroyed powerplant. A ground vehicle going high speed or all-out speed crashes; at cruising or cautious speed, rolls to a stop. For flying vehicles, pilot must make minimum of Moderate roll to prevent crash.
3 overloaded generator. Explodes in 1D rounds.
4 disabled weapons. All shut down.
5 Structural damage. Pilot has 1D rounds to eject or crash-land vehicle before explosion.
5-6 Destroyed.
destroyed
(16+)
vehicle destroyed. Passenger damage: 12D

Lost Moves:

movesresult
-1vehicle limited to high speed
-2vehicle limited to cruising speed
-3vehicle limited to cautious speed
-4vehicle cannot move
-5vehicle destroyed

Falling Damage to characters:

heightdamage
3-6m2D
7-12m3D
13-18m4D
19-30m5D
31-50m7D
>50m9D