damage | result |
shields blown (0-3) | -1D from shields. If no dice in shields, controls ionized. |
controls ionized (0-3) | -1D from maneuverability, shields and weapon fire control and damage
for rest of round and next round.
If suffering from as many controls ionized results as ship has maneuverability dice, controls dead
for next two rounds. Ship maintains same speed and direction; cannot turn, fire weapons, use shields, or
take other actions. |
lightly damaged (4-8) | Ships can be lightly damaged any number of times. Passenger damage: 1D. Roll 1D:
1 |
-1D from maneuverability (If manueverability 0D: -1 Move)
|
2 |
one on-board weapon hit and destroyed
|
3 |
one on-board weapon rendered inoperative; it's lightly damaged
|
4 |
Hyperdrive damaged. Double time to calculate astrogation courses. If pilot wants to jump
in one round, add extra +10 to astrogation difficulty
|
5 |
-1D from shields. If no dice in shields, controls ionized
|
6 |
-1 Move
|
|
heavily damaged (9-12) | A heavily damaged ship that's lightly or heavily damaged becomes
severely damaged. Passenger damage: 3D. Roll 1D:
1 |
-2D from maneuverability (If manueverability 0D: -2 Move)
|
2 |
lose a weapon system in one fire arc
|
3 |
All weapons of one type in the same fire arc are destroyed.
|
4 |
Hyperdrive damaged. Increase all astrogation difficulties +10.
|
5 |
-2D from shields. If no dice in shields, 2 controls ionized
|
6 |
-2 Moves
|
|
severly damaged (13-15) | A severely damaged ship that's lightly, heavily or severely damaged
again is destroyed. Passenger damage: 6D. Roll 1D:
1 |
Dead in space. All drives and maneuvering systems are destroyed.
|
2 |
Overloaded generator. Explodes in 1D rounds.
|
3 |
Disabled hyperdrives.
|
4 |
Disabled weapons. All weapons lose power. Roll 1D: 1-4 weapons are severely damaged;
5-6 weapons are destroyed.
|
5 |
Structural damage. Ship disintegrates in 1D rounds.
|
5-6 |
Ship instantly destroyed.
|
|
destroyed (16+) | Ship destroyed. Passenger damage: 12D |
|