diffdam to protectiondam to char
0-3no damageno damage
4-8lightly damaged-4D
9-12heavily damaged-2D
13-15severely damaged-1D
16+destroyedfull damage
1D6hit location
1head (+1D damage)
2-3torso (-1D damage)
4arms (1-3 left, 4-6 right)
5left leg
6right leg
diffdam to char dam to armordam to weapons
0-3stunnedno damageno damage
4-8woundedlightly damaged (-1)-1D damage
9-12incapacitatedheavily damaged (-1D)-2D damage, +10 use
13-15mortally woundedseverly damaged (useless)useless
16+deaddestroyeddestroyed

Notes:
Stunned characters lose 1D from all actions during the current and the next round.
Wounded characters lose 1D from all actions.
Incapacitated characters are unconscious for 10D minutes. They are wounded twice (-2D) after that.
Mortally wounded characters stay alive for 1D more rounds. If they are successfully healed, they lose a body part permanently. (choice of GM)